PDP in Game Art Course in Patna, Bihar – 24 Months Training

The Professional Development Programme (PDP) in Game Art is a 24-month specialized course in Patna, Bihar, designed for students who want to build a career in the booming gaming industry. The program provides complete training in 2D and 3D game asset creation, character design, environment modeling, texturing, lighting, and animation. Students also learn how to optimize game assets for real-time engines, preparing them for roles in professional game studios and design companies.

Program Structure

With hands-on training in Photoshop, Illustrator, Blender, Substance Painter, Unreal Engine, After Effects, and Nuke, learners in Patna, Bihar, develop both artistic and technical expertise to create immersive gaming experiences. By the end of the program, students will graduate with a portfolio of game-ready assets and characters, making them industry-ready for global gaming careers.

This program in Patna, Bihar, not only focuses on the creative side of game art but also emphasises the technical production workflows used in global gaming studios. Students are trained to design assets that meet industry standards, ensuring compatibility with real-time engines like Unreal Engine. The curriculum balances concept art, 3D modelling, and animation with practical knowledge of optimisation, enabling graduates to work confidently on PC, console, and mobile games. By completing this program, students will be fully prepared to step into roles in both the Indian and international gaming industries.

  • Module I – Fundamentals of Game Art (6 Months)
    Introduction to game art concepts, drawing, perspective, anatomy, props, digital painting, and character design. Students also practice UI/UX design for games.
    Software Covered: Photoshop, Illustrator, XD
  • Module II – 3D Game Asset Creation (6 Months)
    Focus on modeling, texturing, sculpting, and asset development for games. Students create optimized 3D props and characters for real-time workflows.
    Software Covered: Blender, Substance Painter
  • Module III – Lighting, Rigging, and Animation (6 Months)
    Training in lighting, rigging, and 3D character animation, preparing students to bring assets and characters to life within game engines.
    Software Covered: Blender, Unreal Engine
  • Module IV – Game Integration & Visual Design (6 Months)
    Students integrate their assets into Unreal Engine, learning about blueprints, digital compositing, motion graphics, and asset polishing to create professional game outputs.
    Software Covered: Unreal Engine, After Effects, Nuke
  • Emerging Student Profile

    Graduates of this program will become skilled game artists with expertise in 2D/3D asset design, texturing, character creation, animation, and game engine integration. Their portfolios will highlight game-ready characters, environments, and props, positioning them for careers in the global gaming industry.

    Career opportunities include:

    • Game Artist

    • Character Artist

    • 3D Modeler

    • Environment Designer

    • Texture Artist

    • UI/UX Artist for Games

    With the right mix of artistry and technical knowledge, students will be ready for employment in gaming studios, mobile game companies, AR/VR development, and interactive media industries.

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